Regis Blackbird
DUST University Ivy League
872
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Posted - 2015.05.13 16:18:00 -
[1] - Quote
Her Chosen wrote:Dovallis Martan JenusKoll wrote:I hear they're working on field teleports. One way dropoffs which would allow the redlines to be pushed further away from the conflict. Bad idea: 1. Spawns already get camped enough. 2. More distance for redline rails, FGs, Snipers, to be safe in.
Acctually I was going to suggest the same thing. We have huge maps (for the most part). Move the MCCs further away and create an "safe island" deep within the redline. Connect this via portals large enough to accommodate vehicles (Dropships should be able to fly through the redzone before timer runs out), and have at least three different "end points" for the portals.
I.e Redzone | MCC (portal entry) | Redzone | battle area (portal end) | Redzone | Enemy MCC (portal entry) | Redzone
1: Spawns are camped since it's almost impossible to coordinate a joint entry, and as a spawn camper you can be sure to only face infantry. With the portals, a squad can gather at the MCC staging area before jumping through the portal. If they feel like it they can safely bring in a tank, and surprice any resistance at the other side. With several end points it will be difficult to effectivly camp all of them.
2: I honestly don't understand your point? The idea is to push the redline far back from the battle zone, basically creating an empty zone where all snipers, tanks etc won't have anywhere to hide. |
Regis Blackbird
DUST University Ivy League
872
|
Posted - 2015.05.13 17:27:00 -
[2] - Quote
P14GU3 wrote:No damage should be taken while shooting in/out of the redline. Couple that with Mejt0's timer and problem is solved. People have been saying this since the redline was introduced in beta. I doubt we will see a redline mechanic change in dust. The devs seem to feel its fine.
I have not seen any comment from the Devs stating its "fine", and I have been here a long time...
The redline is sadly a necessarily evil. There are currently huge complaints in Acquisition where one spawn point (which is within the battle zone) gets spawn camped constantly. We would see this around the MCC all the time in case the redline didn't exist. Another (earlier) complaint was the large travel time required when the MCCs were far from the battlefield, so they brought them closer (along with the redline).
As per your suggestion of taking / dealing no damage within the redline. This would only increase the greefing as I valse in and out of the redline to taking potshots at you, only to go back in to recuperate my shields. You also need to take into account that enemy players which "I" consider to be "in the redline", are in fact outside his own (only part of the redline is common to both teams).
The suggestion above (with portals) would solve all these problems. MCC would be far off the battlefield (and the redline as well), but travel time is reduced via one way portals. Only the MCC staging area would be team specific, and the redline surrounding the battlefield would be common to both teams. Then you will only have 15 seconds... Not 3 minutes.
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